Even when you are the last human left, there is still humanity.


Synopsis

The story of the game is about trying to repair the world after the world has been devastated by a virus.

As such, not only are you renewing the world, you will also be renewing the relationships between those at the end of the world.

The (supposed) gameplay consists of pushing batteries around in order to repair the broken facilities and to find the cure for the virus.  

What sort of experience/message are you hoping to bring across to the player?

Even when all hope seems lost, there's always someone there who is still with you.

Why did you end up choosing the direction of the game?

We are inspired by post apocalyptic settings (especially NieR:Automata), as we believe that even after the destruction of the world, humanity will still pull through and be renewed from the ashes. We also love narrative driven games, which is why the story was finished before the actual gameplay. 


More Information

Gameplay under development T_T

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